I can definitely sympathize with the struggles with GoGo, but she can be hit if you have specific target prioritization up close but from a distance it can be on Ziggy to handle her. Crosshairs I agree with in some way, but muscle memory at least for me kicks in and crosshairs don't get in the way too much...at least for me.
I will ask though, instead of just saying things like "champ imbalance" etc, could you please expand on what's imbalanced about specific Drifters and how that can be adjusted to help balance out the current meta?
As for Resistor and Hibbs, in the right hands they're scary. So far, for me, I'm concerned when going against Prosy because he is a decent Resister for just starting. Remember, that a lot of it may be right now that people are new and getting used to the game. It just came out into public hands and will take some time to collect the data and feedback to improve the game. To help expedite that process we, as players, can be detailed in the feedback that we give.
EDIT: In regards to lack of Drifters, please remember that it's common for these types of games to release with a smaller pool of characters to establish a solid foundation before expanding on the selection.
Currently, the scalability settings listed in the .ini files are not fully supported by the game. Changing the values in the files won't affect anything until more work is done to hook those values in properly, which will come in a future update.
The less-than-ideal first match experience is certainly something the team is aware of and working to improve. This post echoes a lot of what we've been hearing from the community, we'll make sure it gets in front of the right eyes.
Much appreciated, and thanks for checking us out!
Quick edit -- I've gone ahead and moved this thread to the General Feedback forum. Best place to ensure we see it.