Rock guy's abilities are a bit map-dependant



  • In addition to I think just being crazy powerful and generally super easy to play because AoE and his abilities lock on without any need to shoot the guy a lot first like robot guy (which is actually kinda tough), rock guy's anti-jetpack move is way better on yellow floating islands map than hazy purple ship map because it's the difference between trolling people off the map constantly and just slowing them down. Balance is one thing, I'm sure you guys will playtest that out, but is there really a way to balance a map-dependent ability?


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